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Approach
Quest combines ‘practice by doing’ and
'teaching others' to make for a potent,
engaging experience
Learning
Research proves that learning by experience is a highly effective way of learning
new skills.
"The Quest for The Golden Rule" is designed to implement David A. Kolb's
four elements of experiential learning:
Experience: The student interacts with virtual characters in the role plays and
sees the effects of their actions.
Observation and reflection:
A virtual coach helps students understand the effects of their choices at each decision point in the online scenarios. Students are able to learn and anticipate what would happen if they made these choices under the same or similar circumstances in real life.
The formation of abstract concepts: The virtual coach and transfer of learning
materials help the student understand the general principles under
which the particular instance falls.
Testing in new situations: Reinforcement activities provide real world transfer
of knowledge and testing in new situations.
Retention of Learning
For new learning to be maintained long term, retention is critical. Retention levels that result from different teaching and learning approaches vary enormously. This is clearly illustrated by the Learning Pyramid: A summary of the results of research conducted by National Training Laboratories in Bethel, Maine. The Learning Pyramid charts the average retention rates for various teaching methods. According to the chart, the lowest rates of retention are found in the "lecture" method, at the top of the pyramid, which generates an average retention rate of just 5%. On the opposite end of the scale, the "practice by doing" method achieves an average retention rate of 75% and "immediate use" achieves 90%.
Quest combines ‘practice by doing’
and 'teaching others' to make for a realistic and engaging experience.